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Pixelmännchen The mapping contest is over
posted by: Pixelmännchen on 21.06.2010
The Mappingcontest is over

Finally, the contest has ended and the winners have been chosen. We've been surprised, but before we tell you about the winners, we'll give you a list of the jury members. The jury was:
-Pudding
-Chaosblubbel
-Haferschleim
-The_Brain
-Harmonieman
-Pixelmännchen

First, we'll show you the maps that got to the fifth, sixth and seventh place. "Dacharena" (Nasbit), "Kontestmap" (Gubba) and "the_match" (Nicklas2751).
The "Dacharena" has a World of Padman style colour scheme. Everything is very colourful. The block design isn't too good, and the close corridors don't help the gameplay. Sometimes the map reminds me of a labyrinth, so it takes a while to know how to get around.
Dacharena
Gubba's "Kontestmap" is clear; it's just a room with four walls. In the middle is a tower and there is a base on either end of the room, which spans the whole wall. The weapon selection isn't big and in every base there is a health station and padshield, so you are ahead, if you are the one that fragged first. The Jump pads are a bit inaccurate so you can't hide well.
Kontestmap
"The_match", from Nicklas2751, uses all the weapons (except the imperius) in each of the two bases. You can get into a small room through a tunnel, in which you can fight each other. A door that you shoot to open, is a real spoilsport, like the small room, where you have to fire two balloons so that you and your opponent are eliminated.
The_match
Congratulations to GLL for fourth place. He gave us a space map, that he called just "1vs1_DM17". The lights on the stairs give a nice feeling, like The_Brain said "It gives you the feeling that you are an important person :smile:".
The map is really colourful and has a large range of weapons. The map is symmetrical, so there's a base on each side. It may be a bit too colourful and you can't see the jump pads well. Edges, that prevent one from falling down too easily, would be nice, as well.
Space_GLL
Hana-bi got the third place, with a simple marble map. Sadly, the jump pads are difficult to see, but there is lots of detail. The Balloony is the primary weapon, that helps to play in small passages, but disturbs the enemy. There's no health station in the upper area, but a padshield instead. The hiding spots are quite dangerous and often lead to death. The map is well-lit, without any obvious light sources.
Marble
The last two contestants had a hard fight. They scored the same points for their look, but one of them dominated in the gameplay. We can greet Phobos to the top of the winning stairs, who convinced the jury of his "Döner" map (it's something to eat in Germany, similar to a wrap.) But before that, we want to tell you about oregano's 1v1 map.

It is divided into floors. The weapons Splasher, Betty, Pumper and Balloony are all there. The health stations are distributed uniformly and there is neither a jumppad, nor a teleporter. In the middle is a tube, filled with water. You can find a betty and ammo inside. There are no annoying edges and corners, that could disrupt the gameplay. The padshield and padshards aren't distributed well, because they are together with a Pumper and a health station on the upper floor. This makes it easy for the one spawning at the top to win.
1vs1_oregano
So now, we come back to the winning map. Phobos was the only one, who built an over-sized map, in the style of World of Padman. You're in a kitchen of a wrap store. On the floor is a cabinet and a ketchup tube. On the cabinet is the kebab skewer and a lot of vegetables, to fill your wrap with. It's being grilled at the moment. At the top is a shelf with a bubble g, a padshield and a health station. The other padshield is in the cabinet on the floor. The fight concentrates on the floor and everyone is searching for the padshield at the start, so the one who gets both is ahead.
PhobosDoener

Congrats to every winner.
You can download the maps here.
Stay cool, keep mapping :smile:
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