Hi padbabs., I do your script but this is make the glass in no reflect

.. I can expline: I see this script of mxl (mxl_school) and I think this the right but for some resason this not works.. Here the script that not work to me
Code:
textures/sch_fx/mxl_portal
{
qer_editorimage textures/sch_tgm/drevo_halap.tga
q3map_lightmapBrightness 2.0
portal
// {
// map textures/sch_fx/emptyalpha.tga
// blendfunc blend
// rgbGen identityLighting
// depthWrite
// }
{
map textures/sch_fx/tinfx.tga
blendfunc add
rgbGen identity
tcGen environment
}
{
map textures/sch_tgm/drevo_halap.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identityLighting
}
{
map $lightmap
blendfunc filter
rgbGen identity
depthWrite
alphaGen portal 70
}
}
Please give me the right script or help me do the thing.. And saha thank you agine! but I have targets to make.
David
Edit: padbabs, I know that the script is for models and thank you very very much that you solve my second problem!!

but I was think that this much on brush textures and I get worng...