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 Post subject: Re: ludo_city
PostPosted: Wed 14. Oct 2009, 20:59 
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Joined: Mon 5. Sep 2005, 16:42
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Location: Rheda-Wiedenbrück, Germany
To get it moving you need func_train I believe, aaaand I know nothing else about that.  ;)

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 Post subject: Re: ludo_city
PostPosted: Thu 15. Oct 2009, 09:35 
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Joined: Mon 5. Sep 2005, 12:55
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Location: Königslutter am Elm
Yes, you have to work with a func_train key. the problem is, that a brush in a func_train cannot turn around. so it always looks into the same direction. well, If you want to implant a train that drives around a corner, you will not be able to have one looking realistic. if the train should just drive into one direction than you should try your luck. just search for a tutorial via google.

sorry for the bad english. I just woke up. hehe

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 Post subject: Re: ludo_city
PostPosted: Thu 15. Oct 2009, 18:12 
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thank you! here i find a tutrial how to do a real train:
http://www.quake2.com/qworkshop/tutoria ... _train.htm

i dont chack, but is seems from gtkradiant thet is work also on quake 3!

Edit: how i group a mapmodel into a brush?

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Last edited by nestel34 on Thu 15. Oct 2009, 18:19, edited 1 time in total.

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 Post subject: Re: ludo_city
PostPosted: Tue 3. Nov 2009, 15:28 
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sorry for double posting but i make a new leak picture from my map, here
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i know that i create somthing that dont much to bricks but is nice ;Y) , i think Hhh


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 Post subject: Re: ludo_city
PostPosted: Thu 12. Nov 2009, 00:12 
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sry for the 3 post but i made the beta, i put more stuff like train(still don work) more power stuff a lot of waepons and this is a fun map(i hope). please reaply me soon thet i will can build the final better.

here: http://www.file-upload.net/download-200 ... d.pk3.html
or: http://download138.mediafire.com/nn5nij ... gd/lud.pk3

EnJoy... nestel


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 Post subject: Re: ludo_city
PostPosted: Tue 17. Nov 2009, 18:58 
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uhhm the tower looks like a big *meep! sensored!*
sorry just my perverted mind :ugly:


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 Post subject: Re: ludo_city
PostPosted: Thu 19. Nov 2009, 12:23 
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I tried to create a 'real rocket' And what came out of it, I may recreate it .. Besides what you say on the map?


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 Post subject: Re: ludo_city
PostPosted: Thu 19. Nov 2009, 19:34 
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3aTmE wrote:
uhhm the tower looks like a big *meep! sensored!*
sorry just my perverted mind :ugly:


I agree! ;Y)


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