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 Post subject: ludo_city
PostPosted: Wed 7. Oct 2009, 17:44 
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PadBaby
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i first i want to ask you it's fine if i upload a picture of a ludo city(like simpsons_q3 map) if yes i immediately upload pictures.

p.s
i also want to ask if i can make a building of buildings like the real stuff or it's not fine?

if it's possible i upload map detales immediately!

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 Post subject: Re: ludo_city
PostPosted: Thu 8. Oct 2009, 14:55 
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I would say, that you just create your map with Lego stones ;)


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 Post subject: Re: ludo_city
PostPosted: Thu 8. Oct 2009, 23:48 
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here pictures:
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i will want to realse fast(soon) but i have more maps to work on them, Enjoy

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 Post subject: Re: ludo_city
PostPosted: Thu 8. Oct 2009, 23:55 
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wow. that's pretty good ;-D

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 Post subject: Re: ludo_city
PostPosted: Fri 9. Oct 2009, 12:53 
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It looks like a good start, just a few things:

The brick textures on the walls seem out of scale. If those bricks are Lego pieces they would be the tiniest possible ones compared to the rest, covering only one nob and having the smallest height.
It seems unlikely to build such a large wall out of those tiny pieces and if you would build a wall with them it wouldn't have the pattern where each block is shifted in the line above the old line because you need at least 2x2 blocks to do that.

In the editor shot the smaller house, the roof seems to have unnecessary brushes on the flat side. but I can't really tell from the shot.

It's all a bit empty. You just started but you said you want to release it soon. I'd look for some stuff you could place in it.
Like here:
http://blog.iwantoneofthose.com/wp-content/uploads/2009/08/lego-house.jpg
https://www.toyrhinos.nl/images/4956%20Woonhuis.jpg

Ok, alot of that stuff seems hard to do with brushes, I don't know if there are any mapobjects planned for the mod, but maybe you can find something that works with brushes.

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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 03:42 
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here some progres:
Image

i ifnish a big part of this for the beta, and i will contunie to make more stuff to the map, wait for sopres :YoY:

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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 15:30 
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Looks really cool now, but the trees aren't yet the one, I know from Lego ;D


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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 16:23 
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i have a qustion: how i make a real "train" brush??

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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 17:15 
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Tell me what you mean please.


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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 20:17 
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nestel34 wrote:
i have a qustion: how i make a real "train" brush??


Pixelmännchen wrote:
Tell me what you mean please.


like this! Image

the map is dangercity

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Last edited by nestel34 on Wed 14. Oct 2009, 00:43, edited 1 time in total.

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 Post subject: Re: ludo_city
PostPosted: Tue 13. Oct 2009, 20:45 
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now it looks a lot better  :YoY:
as for ur question:
i'm not sure, couldn't u squish the top vertices of a brush, or maybe use a mapmodel?

@chris yeah, the trees don't look perfect, but they're ok. don't lego trees have spaces in between the sections (u might say branches)?

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 Post subject: Re: ludo_city
PostPosted: Wed 14. Oct 2009, 01:10 
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Padster wrote:
now it looks a lot better  :YoY:
as for ur question:
i'm not sure, couldn't u squish the top vertices of a brush, or maybe use a mapmodel?

@chris yeah, the trees don't look perfect, but they're ok. don't lego trees have spaces in between the sections (u might say branches)?
 
the train is mapmodel, yes yes you know how?

edit:sry if i dont undertsed some time in english i no much good agine sry...(i posted end delete some words before a 5 minuts, froget it...)      

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Last edited by nestel34 on Wed 14. Oct 2009, 01:55, edited 1 time in total.

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 Post subject: Re: ludo_city
PostPosted: Wed 14. Oct 2009, 05:26 
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Easiest way will probably be with a model I think.

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Steer clear of incorrect verb forms that have snuck into the language. Never ever say never. I must have told you a million times to resist hyperbole. Never use a long word when a diminutive one will do. Place pronouns as close as possible, especially in long sentences, as of ten or more words, to their antecedents. A writer must not shift your point of view. Don't use no double negatives. A preposition is a terrible word to end a sentence with. And don't start a sentence with a conjunction.


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 Post subject: Re: ludo_city
PostPosted: Wed 14. Oct 2009, 14:20 
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Somtin wrote:
Easiest way will probably be with a model I think.


what key and velue i cuold use to make a train?

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 Post subject: Re: ludo_city
PostPosted: Wed 14. Oct 2009, 20:26 
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i don't know what you mean. you need a model of a train.
try googleing "blackrayne"

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